■ Featured · Adaptive Immersion Technologies
XReach LMS: a place for trainees to see how they're really doing
VR maintenance training tracked whether trainees finished scenarios, not whether they could do the work. Trainees had nowhere to see their progress, and instructors had no easy way to point them to what to practice next.
I designed the full learning management system in Figma: gradebook, player overview, performance trends, after-action review, scenario library, and scenario generator. I tested every version with trainees, instructors, and stakeholders and iterated many times on what they told me.
- ListenFeedback from trainees, instructors, and stakeholders
- PrototypeFull LMS flows built in Figma
- IterateMany rounds of testing and revision
- ShipDevelopers built from the prototype's HTML
Outcome: the prototype became the build. Developers took its HTML directly into the in-game LMS that runs inside the VR training.
- Role
- UX researcher and designer
- Tools
- Figma, feedback sessions
- Users
- Trainees, instructors, admins
- Principle
- Measure performance, not completion
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